Features of
Ultima IX: Redemption
(will be updated from time to time - new features marked italic):
- immersive original story
(NO Ascension remake) - NPCs have
their schedules (go home at night or in a tavern, go fishing, etc…)
- NPCs are no dull nobodies but have their own story with their individual needs
- master intelligent quests where you have to use all your skills (not only
fighting)
- possibility to kill big monsters with brain instead of a weapon (traps,
poison,…)
- Quests that are implemented seamless in the story so you might not even notice
that you are doing a quest - several ways to solve a problem
- you don’t have to master the dangers alone: the party is back! (up to 3)
- Party members react according to what you do
- travel around in Britannia with your moonstone
- forge your own weapons and armor
- Buy ships and sail freely in the world or build yourself a small boat if you
have the skill to do it.
- buy a house in a place you like
- build furniture for your home or just to sell it
- you have to eat, drink and sleep - you can build your own tent with a fireplace wherever you
want - there
you can also cook animals you hunted
- ride and breed horses
- ride a dragon - you can cook many different meals
- 4 different magic systems
- new skill system (not the Morrowind one)
- the magic carpet is back (if you can find it) - pray at shrines
Features
that you want to have in the game are missing here in this list? Or do
you have questions concerning planned features? Then don’t hesitate and go to our
Forum to
post what you want to have in the game! Only this way there is a chance
that we might include it.